PROGRAMMING FUNDAMENTALS - 2017/8

Module code: COM1027

Module provider

Computer Science

Module Leader

KAZAMIA S Miss (Computer Sci)

Number of Credits

15

ECT Credits

7.5

Framework

FHEQ Level 4

JACs code

I320

Module cap (Maximum number of students)

N/A

Module Availability

Semester 1

Overall student workload

Independent Study Hours: 84

Lecture Hours: 36

Tutorial Hours: 11

Laboratory Hours: 24

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework COURSEWORK I INDIVIDUAL 40
Examination 3HR UNSEEN PRACTICAL EXAM 60

Alternative Assessment

N/A

Prerequisites / Co-requisites

None.

Module overview

This module will provide an introduction to the fundamental concepts of object-oriented programming using Java.  We will start with understanding basic data types and programming structures. We will then introduce from first principles what objects and classes are and introduce more advanced datatypes and programming structuring techniques for object-oriented programming. The module how to develop programs from high level design diagrams. The important of testing your programmes will also go hand in hand with programming. We will use appropriate tools and libraries, such as Eclipse and JUnit to provide industrial quality tools to support the module.

Module aims

Equip students with the fundamental knowledge of basic data types and program statements.

Develop the student's understanding of the basic concepts of object-oriented programming and how to test their programs in using an integrated approach.

Engage learning Java through a hands-on practical approach to enable students to apply their skills to different scenarios

Reinforce Java learning opportunities through self-diagnostic support.

Learning outcomes

Attributes Developed
Write syntactically correct code, and compile, execute, debug and test the resulting computer program; CPT
Understand the basic concepts of object-oriented software as implemented in Java KCT
Know when and how to apply native and class data types, and program control statements; KCT
Interpret UML class diagrams in order to implement object-oriented software; KP
Understand the importance of constructing maintainable code by using good design and code conventions; KCT
Apply object-oriented testing to validate their code. KPT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Module content

Indicative lecture content includes:


Introduction

Motivation, explanation of tools going to use, overview of coursework, example of good and bad code


Primitive Datatypes
Simple Control flow

Conditional statements (if, then, else)
Loops (for, while, do)


Introduction to Classes and Objects
Advanced Datatypes

Strings
Enumerated Types


Working with classes and UML class diagrams
Coding best practice

Coding style
Testing with JUnit


Collections

Arrays
Collections using Lists and Maps


Inheritance

Superclasses and subclasses



Methods of Teaching / Learning

The learning and teaching strategy is designed to:

Develop a student’s practical ability to write Java programs and test them, through direct lecture, practical sessions, and through facilitated independent learning. The skills gained on this module are directly transferable to all other modules on the programme, and to the Computer Science profession.

This module is also supported an additional 1 hour tutorial for those students who have been identified, using the diagnostic tests, as needing extra support. The independent learning is supported by weekly self study tests that are available on Surrey learn, through the discussion boards that support each courework and also general discussions for the module. Drop-in surgery hours may also be run to provide additional coursework support.  The solutions to the laboratory sessions are made available to the students following each session and released via SurreyLearn; thus providing further support for the independent learning.

 

The learning and teaching methods include:


Lectures (11 weeks at 3h/week) using EVS handsets to gauge the students’ understanding
Practial session (11 weeks at 2h/week) using Eclipse, Java and JUnit. Each practical lab session will provide direct support and elaborate on the topics covered in order to use Eclipse and JUnit to support the application of the topics covered. It will also provide a mock exam session in preparation for the practical examination.
Tutorial sessions (10 weeks at 1h/week) interactive in the laboratory using directed exercises.
Independent learning (12 weeks at approx 7h/week), e.g., revising the lecture notes, completing the coursework, going over lab solutions, completing the self-study tests online, preparing for the next lecture, etc.
Use of discussion board on SurreyLearn to support all coursework and general topics for discussion covering the content of the module.


 

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate that they have achieved the module learning outcomes.

 

Thus, the summative assessment for this module consists of:

·         An individual coursework which takes a given UML class diagram and method description, the student will be expected to implement the required functionality in Java and test its function. A student will also be required to write unit tests. Feedback will be given on the quality of the solution, including good coding practice, testing and execution. This addresses LO1, LO2, LO3, LO4, LO5 and LO6.

·         A 3h unseen practical examination on the whole course content in the laboratory. This addresses LO1, LO2, LO3, LO4, LO5 and LO6.

 

All the learning outcomes apply in each assessment. The difference between the assessments is the Java concepts that will be covered in each and the depth in which they are covered. The first assessment covers the basic structuring techniques of Java programming whereas the second assessment includes more advanced structuring techniques.

 

The individual courseworks will be due before the Christmas vacation period. The exam takes place at the end of the semester during the exam period.

 

Formative assessment and feedback

The formative assessment consists of:


EVS handsets are used extensively in the lectures with each lecture consisting of a number of slides explaining the theory followed by a number of slides gauging the students’ understanding. The answers are discussed when necessary, eg if a high proportion (more than 25%) of the students got the answer wrong.
An early assignment during the first few weeks of the course. The assignment covers the following:  given a UML class diagram, method description and unit tests, a student will be expected to implement the required functionality in Java and test its function. Students will be asked to make an attempt at this. During this first formative assessment support will be given through the discussion boards and individually. Feedback will be provided collectively (not individually) in a lecture to go through the solution together. This will provide an introduction to the use of grade descriptors in marking.
An individual formative assessment will be provided mid way through the course which takes a UML class diagram and method description and a student will be expected to implement the required functionality in Java and test its function. This will provide the students with their first experience of receiving feedback based on the use of detailed grade descriptors in preparation for the summative assessment.
Use of the self-study weekly diagnostic tests on line in SurreyLearn with immediate feedback on a student’s understanding of key concepts, this provides the opportunity for weekly formative feedback.

Reading list

Reading list for PROGRAMMING FUNDAMENTALS : http://aspire.surrey.ac.uk/modules/com1027

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Computer Science BSc (Hons) 1 Compulsory A weighted aggregate mark of 40% is required to pass the module
Computing and Information Technology BSc (Hons) 1 Compulsory A weighted aggregate mark of 40% is required to pass the module
Software Development for Business BSc (Hons) 1 Compulsory A weighted aggregate mark of 40% is required to pass the module
Liberal Arts and Sciences BA (Hons)/BSc (Hons) 1 Optional A weighted aggregate mark of 40% is required to pass the module
Data Science for Health BSc (Hons) 1 Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.