HISTORIES OF MEDIA ARTS - 2017/8
Module code: DMA1002
Music and Media
STEWART G Dr (Music & Med)
Number of Credits
FHEQ Level 4
Module cap (Maximum number of students)
Overall student workload
Independent Study Hours: 128
Seminar Hours: 22
|Assessment type||Unit of assessment||Weighting|
|Coursework||COURSEWORK (GROUP PRESENTATION)||40|
An individual presentation may be submitted as an alternative to the group presentation
Prerequisites / Co-requisites
This introductory module explores the historical relationship between art and technology, and its development up to the emergence of digital technologies. It explores the field of digital media arts, its definitions, development and its various strands and instantiations, providing the necessary background for a more specialized study of digital media arts in the other modules of the programme.
Place digital media arts into a wider art-historical context
Historicize the emergence of digital media arts and their relation to other media arts
Highlight pioneers and important moments
Differentiate between different strands and movements of digital media arts, such as .net art, computer art, virtual art, etc.
Explore the various digital media arts instantiations that exist today in performance, installation art, music, writing, painting, and multimedia artworks
|Demonstrate an understanding of the relationship between arts and technology in its historical development until the emergence of digital technologies.||KC|
|Demonstrate an understanding of the historical connections between the different strands of media/digital media arts and how they have emerged and developed.||KC|
|Distinguish between media art, digital art, and its various strands such as .net art, computer art, visual art, etc., and be able to apply this to relevant examples and case studies.||KC|
|Demonstrate understanding of the historical traditions, movements and influences behind contemporary digital media artworks||C|
|Work effectively in groups, in order to deliver a presentation||PT|
|Articulate ideas and information comprehensibly in visual, oral and written forms||PT|
|Present ideas and work to a variety of audiences.||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Indicative content includes:
Histories of “New” Media Forms
Relationship between contemporary digital media arts and early avant-garde art practices
The development of early computer graphics
The seminal 1968 exhibition ‘Cybernetic Serendipity’
The rise of .net art
Virtual and Augmented Reality
Methods of Teaching / Learning
The learning and teaching strategy is designed to:
Provide students with the necessary knowledge of the history and development of digital technologies in order to contextualize the role of digital media arts in contemporary society.
Enable students to relate and apply the acquired knowledge to case studies to their own practice.
The learning and teaching methods include:
11 class sessions covering the following:
Lectures (2 hrs x 6 weeks)
Seminars (2 hrs x 3 weeks)
Presentations (2 hrs x 2 weeks)
The assessment strategy is designed to provide students with the opportunity to demonstrate knowledge of the historical development of digital media arts (exam), demonstrate, apply and share their knowledge of historical traditions and movements of media arts (exam and group presentation), and contextualise contemporary cases of digital media arts (group presentation).
Thus, the summative assessment for this module consists of:
Group presentation with individual self-reflection of 700 words, (40%, week 8)
Essay, 2000 word (60%, 2 hrs, week 13)
The formative assessment and feedback for this module consists of:
Short essay tasks and SL on-line quizzes. Students will also present an oral outline of their essay theme in week 6-7. Feedback will be given in during seminars, one-to-one tutorials, and in-class after presentations.
Reading list for HISTORIES OF MEDIA ARTS : http://aspire.surrey.ac.uk/modules/dma1002
Programmes this module appears in
|Digital Media Arts BA (Hons)||2||Compulsory||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.