Module code: DMA2010

Module provider

Music and Media

Module Leader

O'DELL M Mr (Music & Med)

Number of Credits


ECTS Credits



FHEQ Level 5

JACs code


Module cap (Maximum number of students)


Module Availability

Semester 1

Overall student workload

Workshop Hours: 18

Independent Study Hours: 117

Lecture Hours: 10

Tutorial Hours: 5

Assessment pattern

Assessment type Unit of assessment Weighting

Alternative Assessment


Prerequisites / Co-requisites

Module overview

This module builds on the Animation tools and techniques introduced in the level 4 Creative Technologies Lab B module to allow students to create their own 3D models and animate them using industry-standard packages. 

Module aims

Introduce students to the principles, controls and workflow inherent in building, texturing, animating and rendering 3D models in a professional 3D modelling package.

Provide students with support to further develop their production skills

Guide students in understanding how digital media arts are used within industry

Provide students with experience of “real world” industry briefs

Support students in focusing their practice

Learning outcomes

Attributes Developed
1 Generate ideas, concepts, proposals, solutions or arguments in response to set briefs C
2 Comprehend implications and potential for Digital Media Arts presented by new developments in the 3D Modeling and Animation industries K
3 Demonstrate ability to combine multiple techniques learned at level 4 (still imagery, audio, video, animation, interaction) in the creation of a 3D Animation K
4 Realise negotiated practical outcomes taking into account creative, logistical, and budgetary requirements C
5 Study independently, set goals, manage their own workloads and meet deadlines PT
6 Select, test and make appropriate use of software, processes and environments PT
7 Select and employ communication and information technologies. PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Module content

Indicative content includes:

Polygon Modelling
Nurbs Modelling
Mapping UVs
Keyframe Animation
Graph Editing
Path Animation
Working with Motion Capture
Fluids and Particles

Methods of Teaching / Learning

The learning and teaching strategy is designed to:

Allow students to understand how any compositing skills introduced in Level 4 are combined and used in the 3D Modelling and Animation industries.  The students will build on these skills using professional 3D software and techniques.

The learning and teaching methods include:

11 class sessions covering the following:

Lectures and demonstrations (1 hr x 10 weeks)
Tutorials and open-ended tasks (2hrs x 10 weeks)
Critiques and individual tutorials (3 hrs x 1 weeks)

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate their understanding of production techniques, compositional skills, and how these are used in digital media arts industries.

Thus, the summative assessment for this module consists of:

Coursework - Creative Project (50%), the portfolio consists of a creative project and reflective journal responding to a brief set by the module convenor
Coursework - Creative Project (50%), the portfolio consists of a creative project and reflective journal responding to a brief set by the module convenor

Formative assessment and feedback

The module includes weekly exercises covering the production skills required for each of the briefs.
Continuous formative assessment is given through timetabled group critiques and individual tutorials. Work-in-progress presented will be given direct feedback regarding its quality and standard at these times.
During the 2 seminar sessions held the week prior to submission of assessed works, students are given individualised technical support and immediate feedback on their works in progress.

Reading list

Reading list for 3D MODELLING AND ANIMATION : http://aspire.surrey.ac.uk/modules/dma2010

Other information


Programmes this module appears in

Programme Semester Classification Qualifying conditions
Digital Media Arts BA (Hons) 1 Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.