PROJECT RESEARCH AND DEVELOPMENT - 2017/8
Module code: DMA3002
Music and Media
WEINBREN J Mr (Music & Med)
Number of Credits
FHEQ Level 6
Module cap (Maximum number of students)
Overall student workload
Independent Study Hours: 278
Lecture Hours: 22
|Assessment type||Unit of assessment||Weighting|
Prerequisites / Co-requisites
A significant element of this final stage of the Digital Media Arts degree programme is the development and production of a substantial final practical project output. This module marks the first phase of this process, during which students are tasked to research, develop, define and formulate the content and form of the creative work they choose to undertake. Depending on the nature of the work, students will be supported in their use of relevant tools and techniques for project planning and specification, including research, material gathering, scriptwriting, design, proposal formulation and project pitching.
The outputs of the module include a creative specification in the form of a project proposal (which can comprises of scripts, story outline, storyboards, design documentation and technical specification); plus a creative portfolio which can include pilot audiovisual material and/or prototypes which serve to act as a proofs of concept for the proposed work.
Students will be encouraged to pitch and share their ideas with their tutors and peers, and to offer and respond to feedback in a collaborative constructive and positive manner. Collaboration with other departments and specialists is encouraged wherever possible.
conceive and develop a creative project
Identify original sources and subjects with a view to creating a distinctive style and approach through practical exercises and the creation of a test or pilot project.
Aid students in the development of the tools required to conceptually frame their practice and help them communicate clearly and critically.
Explore media projects in a variety of media and to consider the implications of those projects for their own work.
Study and discuss a number of different methods for the critical appraisal and theorization of digital media arts projects across genres
Undertaking a wide range of research to help students develop their ideas and skills (viewing, listening, reading, observing, testing of techniques, etc.).
Research a potential subject for a project in depth and use that research in writing a project proposal
|Articulate the artist's relationship with audiences, clients, markets, users, consumers, participants, co-workers and co-creators||K|
|Research, plan and budget a substantial, original, creative media project and present plan both orally and through pre-production documentation||CPT|
|Utilise production technology to an advanced level to produce a short test or pilot project.||KC|
|Critically analyse relevant theoretical sources, production processes, forms, techniques and working methods from across a range of contemporary and historical practices and reflectively situate his/her own work in relation to these practices.||KC|
|Demonstrate knowledge of legal, institutional, financial, technological and ethical constraints as they affect creative production and distribution and apply these as appropriate to the development of his/her own projects.||KC|
|Demonstrate an ability to complete a practical project to set deadlines||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Indicative content includes:
Research methods for creative practice
Responding to calls for projects and funding
Budgeting (financial and time)
Piloting, testing, protoyping
Developing technical riders
Methods of Teaching / Learning
The learning and teaching strategy is designed to: Support students in the independent creation of complex artefact or performance making use of the critical and production skills which have been developed over the previous two years,
During the course students will be given time to explore media projects in a variety of media and to consider the implications of those projects for their own work. Students will be asked to study and discuss a number of different methods for the critical appraisal and theorization of digital media arts projects across genres and will be expected to show initiative in undertaking a wide range of research to help develop their ideas and skills (viewing, listening, reading, observing, testing of techniques, etc.).
The course is taught through a combination of presentations by the course tutor as well as individual students, group-critiques, and one-on-one critiques.
The learning and teaching methods include:
Group critique & presentations
The assessment strategy is designed to provide students with the opportunity to demonstrate their ability to generate ideas, concepts and proposals, plan and exectute a complex project drawing on an array of skills and techniques learned over the previous 2 years.
Thus, the summative assessment for this module consists of:
Formative assessment and feedback
Continuous oral assessment is given through timetabled group critiques and individual tutorials. Immediate oral feedback is given on works-in-progress presented during class and in tutorials.
Reading list for PROJECT RESEARCH AND DEVELOPMENT : http://aspire.surrey.ac.uk/modules/dma3002
Programmes this module appears in
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.