PROJECT RESEARCH AND DEVELOPMENT - 2017/8

Module code: DMA3002

Module provider

Music and Media

Module Leader

WEINBREN J Mr (Music & Med)

Number of Credits

30

ECT Credits

15

Framework

FHEQ Level 6

JACs code

P300

Module cap (Maximum number of students)

N/A

Module Availability

Semester 1

Overall student workload

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework PROJECT PROPOSAL 50
Coursework CREATIVE PORTFOLIO 50

Alternative Assessment

N/A

Prerequisites / Co-requisites

Module overview

A significant element of this final stage of the Digital Media Arts degree programme is the development and production of a substantial final practical project output. This module marks the first phase of this process, during which students are tasked to research, develop, define and formulate the content and form of the creative work they choose to undertake. Depending on the nature of the work, students will be supported in their use of relevant tools and techniques for project planning and specification, including research, material gathering, scriptwriting, design, proposal formulation and project pitching.

The outputs of the module include a creative specification in the form of a project proposal (which can comprises of scripts, story outline, storyboards, design documentation and technical specification); plus a creative portfolio which can include pilot audiovisual material and/or prototypes which serve to act as a proofs of concept for the proposed work.

Students will be encouraged to pitch and share their ideas with their tutors and peers, and to offer and respond to feedback in a collaborative constructive and positive manner. Collaboration with other departments and specialists is encouraged wherever possible.

Module aims

conceive and develop a creative project

Identify original sources and subjects with a view to creating a distinctive style and approach through practical exercises and the creation of a test or pilot project.

Aid students in the development of the tools required to conceptually frame their practice and help them communicate clearly and critically.

Explore media projects in a variety of media and to consider the implications of those projects for their own work.

Study and discuss a number of different methods for the critical appraisal and theorization of digital media arts projects across genres

Undertaking a wide range of research to help students develop their ideas and skills (viewing, listening, reading, observing, testing of techniques, etc.).

Research a potential subject for a project in depth and use that research in writing a project proposal

Learning outcomes

Attributes Developed
Articulate the artist's relationship with audiences, clients, markets, users, consumers, participants, co-workers and co-creators K
Research, plan and budget a substantial, original, creative media project and present plan both orally and through pre-production documentation CPT
Utilise production technology to an advanced level to produce a short test or pilot project. KC
Critically analyse relevant theoretical sources, production processes, forms, techniques and working methods from across a range of contemporary and historical practices and reflectively situate his/her own work in relation to these practices. KC
Demonstrate knowledge of legal, institutional, financial, technological and ethical constraints as they affect creative production and distribution and apply these as appropriate to the development of his/her own projects. KC
Demonstrate an ability to complete a practical project to set deadlines PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Module content

Indicative content includes:


Research methods for creative practice
Responding to calls for projects and funding
Ethical considerations
Budgeting (financial and time)
Planning requirements
Developing crews/teams
Piloting, testing, protoyping
Developing technical riders 

Methods of Teaching / Learning

The learning and teaching strategy is designed to: Support students in the independent creation of complex artefact or performance making use of the critical and production skills which have been developed over the previous two years,

During the course students will be given time to explore media projects in a variety of media and to consider the implications of those projects for their own work. Students will be asked to study and discuss a number of different methods for the critical appraisal and theorization of digital media arts projects across genres and will be expected to show initiative in undertaking a wide range of research to help develop their ideas and skills (viewing, listening, reading, observing, testing of techniques, etc.).

The course is taught through a combination of presentations by the course tutor as well as individual students, group-critiques, and one-on-one critiques.

The learning and teaching methods include:


Lectures
Seminars
Group critique & presentations
One-to-one tutorials 

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate their ability to generate ideas, concepts and proposals, plan and exectute a complex project drawing on an array of skills and techniques learned over the previous 2 years.

Thus, the summative assessment for this module consists of:


Project Proposal
Creative Portfolio


Formative assessment and feedback


Continuous oral assessment is given through timetabled group critiques and individual tutorials. Immediate oral feedback is given on works-in-progress presented during class and in tutorials. 

Reading list

Reading list for PROJECT RESEARCH AND DEVELOPMENT : http://aspire.surrey.ac.uk/modules/dma3002

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Digital Media Arts BA (Hons) 1 Core A pass as determined by the relevant criteria is required to pass the module
Digital Media Arts with Media Studies BA (Hons) 1 Core A pass as determined by the relevant criteria is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.