AUDIO PROGRAMMING - 2017/8

Module code: TON3016

Module provider

Music and Media

Module Leader

COLEMAN P Dr (Music & Med)

Number of Credits

15

ECT Credits

7.5

Framework

FHEQ Level 6

JACs code

J930

Module cap (Maximum number of students)

N/A

Module Availability

Semester 1

Overall student workload

Independent Study Hours: 106

Laboratory Hours: 44

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework BASIC PROGRAMMING ASSIGNMENT 20
Coursework INTERMEDIATE PROGRAMMING ASSIGNMENT 30
Coursework ADVANCED PROGRAMMING ASSIGNMENT 50

Alternative Assessment

N/A

Prerequisites / Co-requisites

• Level 4 Acoustics and Computer Audio Systems A & B • Level 4 Electronics and Audio Signal Processing A & B

Module overview

This module is designed to provide you with the programming skills necessary to implement signal processing algorithms on audio data.

Module aims

Introduce techniques and processes in designing and programming software;

Enable you to implement audio signal processing algorithms in C/C++.

Learning outcomes

Attributes Developed
Specify a programme design using pseudo-code CT
Code, test and debug a software audio processor using C/C++ KP
Realise a time-domain DSP algorithm using C/C++ KP
Create programs using both procedural and object-oriented paradigms KP
Programming PT
Use of the command line PT
Problem solving PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Module content

Indicative content includes:

• the C and C++ programming languages;

• procedural and object-oriented paradigms;

• programming techniques, including modular construction, reuse and testing;

• handling audio data and audio files;

• using existing audio libraries;

• implementing time-domain DSP algorithms in software.

Methods of Teaching / Learning

The learning and teaching strategy is designed to: develop your programming skills using the C and C++ programming languages, particularly with respect to processing audio files and audio data. These skills are developed via workshops, which are designed to develop: practical skills (e.g. using an IDE and the command line), your knowledge of C and C++, your problem solving skills (in order to debug your programs), your approach to program design and construction, your knowledge of time-domain DSP, and your knowledge of procedural and object-oriented programming paradigms.

 

The learning and teaching methods include:

 

• two two-hour workshops per week;

• coursework assignments and feedback.


 

Assessment Strategy

The  assessment  strategy  is  designed  to  provide  you  with  the  opportunity  to  demonstrate practical programming skills, especially with respect to processing audio files and data.

Thus, the summative assessment for this module consists of:

•      coursework – three coursework assignments:

o    coursework 1 – command-line based programming task (addresses learning outcomes 1-2);

o    coursework 2  – file-based programming task (addresses learning outcomes 1- 2);

o    coursework 3 – plugin-based programming task (addresses learning outcomes 1-4).

Formative assessment and feedback

There are no formative assessment components for this module, but formative feedback will be given to you during the workshops and in tutorials.

Feedback

Written feedback will be given to you on the coursework. Verbal feedback will be given during the workshops.

Reading list

Reading list for AUDIO PROGRAMMING : http://aspire.surrey.ac.uk/modules/ton3016

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Music and Sound Recording (Tonmeister) BSc (Hons)/BMus (Hons) 1 Optional A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.