AUDIO ENGINEERING 3 - 2017/8
Module code: TON3012
Music and Media
MASON RD Dr (Music & Med)
Number of Credits
FHEQ Level 6
Module cap (Maximum number of students)
Overall student workload
Independent Study Hours: 117
Lecture Hours: 36
|Assessment type||Unit of assessment||Weighting|
|Coursework||COURSEWORK - ESSAY||30%|
Prerequisites / Co-requisites
Level 4 Acoustics and Computer Audio Systems A & B Level 4 Audio Engineering and Recording Techniques A & B Level 4 Electronics and Audio Signal Processing A & B Level 5 Video Engineering
This module is intended to develop understanding of audio engineering from years 1 & 2, and apply this to the technologies of recently-developed audio systems and techniques.
To further develop understanding of spatial audio perception and its application in a range of reproduction systems
To introduce you to perceptual audio coding systems
To introduce you to audio watermarking systems
To further develop knowledge and understanding of audio networking systems and devices
|Describe the relationships between interchannel signal properties, interaural signal properties, and auditory spatial perception||KC|
|Discuss the problems that must be overcome to implement spatial audio reproduction systems||KC|
|Describe the general principles of perceptual audio coding||KC|
|Describe how these principles are applied in MPEG 1 and 2 layers 1, 2, and 3||KC|
|Describe the general principles of audio watermarking||KC|
|Describe the principles of computer networks and their application in transmitting realtime audio signals||KC|
|Cogent written argumentation||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Indicative content includes:
The relationships between interchannel and interaural signal properties for various reproduction systems.
The relationships between the signals arriving at the ears and spatial audio perception.
The methods available to simulate aspects of spatial audio perception using a range of loudspeaker- and headphone-based techniques.
The main components of perceptual audio coding systems, including appropriate filterbanks, transforms, masking models and scale factors.
The main components of audio watermarking systems, including spectrum spreading, phase manipulation, and echo hiding.
The meaning and role of each layer in computer networking systems.
The requirements and selected standards for real-time professional audio over computer networks.
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your knowledge and understanding of aspects of audio engineering, particularly recently-developed audio systems and techniques. This is developed via lectures and demonstrations, as well as by completion of coursework and weekly revision questions.
The learning and teaching methods include:
• One three-hour lecture per week
• Guided reading
• Coursework assignments and feedback
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop knowledge and understanding of audio engineering principles (coursework and exam).
Thus, the summative assessment for this module consists of:
• Coursework – one written assignment with a word limit of 3,000 words related to spatial audio (addressing learning outcomes 1 & 2).
• 2 hr exam – Written paper given under exam conditions (addresses learning outcomes 1-6).
There are no formal formative assessment components for this module, but formative feedback will be given to you in tutorials, and in the form of regular revision questions in lectures.
Written feedback will be given on the coursework. Verbal feedback will be given on regular revision questions in lectures.
Reading list for AUDIO ENGINEERING 3 : http://aspire.surrey.ac.uk/modules/ton3012
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2017/8 academic year.